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There are several models you can opt for. Freemium: With this model app publishers offer mobile users to download apps free of charge to use with a limited set of features and charge them via in-app purchases for premium features, additional content, or digital goods. In-App Purchases: One of th...

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The negative hype around flash after apple categorically rejected them for inclusion in iOS safari has made flash look like a non-peforming platform in the eyes of everybody. This opinion is not totally untrue though. I tried writing an app using Flex for iOS and quickly realized it doesn't perf...

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Freemium revenue for mobile apps was up 211 percent last year (2013), according to a report from mobile analytics company App Annie and IDC. 83 percent of the top thousand apps on each of the iOS app store and Google Play — monetize via freemium, an even bigger proportion of revenue generated by...

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It's never too late to develop your first app. The most successful companies/apps are started by people with unique perspectives targeting like minded customers. As a 41 year old, you certainly have insights and perspectives that others do not. Are you looking to develop the app, yourself, or a...

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The best option will be patient who are recently discharged from hospital.Contact any hospital for list of recently discharge patient and help them to use and provide feed back .

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My absolute first advice would be not to launch the app at a low price then raise it up later on. That's an absolute No No. There is no real rule to price your app. My suggestion would be to look around the app store of similar apps to get an idea of what they are priced at. Once you launched...

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I would reach out directly, especially to some of the gaming companies who have got this process down to a fine art. Network on LinkedIn and you'll be surprised how helpful some of these folks will be, especially in the nordics where there is a very open culture of sharing , even in some of the b...

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I can guide how sell all , and share with you my the sites i use and even connect you with some investor who buy from me app and maybe intersting in yours.

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I'm not usually big on crowdfunding, but this is the sort of thing that it was created for. I would think that if you made your pitch compelling you'd be able to raise a fair amount that way. I would also suggest that you really pear down your app so as minimize expenses. Use only one developer,...

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